Magicka.Games / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Just to Survive
Oct 3, 2026
Development diary

Reduced post-combat collision scanning

Roaming movement skips detailed resource polygons that lie outside the traveled segment.

Just to Survive
Oct 3, 2026
Development diary

Strengthened terrain face contrast

Broad shading makes rendered slopes easier to read without changing walkability.

Just to Survive
Oct 3, 2026
Development diary

Added a field performance report panel

A compact panel tracks frame gaps, streaming, save activity and recent expensive operations.

Marsfall: Origins
Oct 3, 2026
Development diary

Added physical, faction-specific rival scouting

Rivals learn player contacts through actual scouts rather than starting with shared knowledge.

Marsfall: Origins
Oct 3, 2026
Development diary

Added partial unloading and automatic Harvester logistics

Unload partial cargo, deliver by processor right-click, and return to harvesting after aligned docking.

Marsfall: Origins
Oct 3, 2026
Development diary

Reduced first-click and research-opening pauses

Yielding audio decoding and prepared advisor images remove major measured interface stalls.

Marsfall: Origins
Oct 3, 2026
Development diary

Added full refunds for canceled research

Unfinished and dependent research returns its cost even when storage is at its cap.

Marsfall: Origins
Oct 3, 2026
Development diary

Made buildings obstruct power links

Relay line of sight respects buildings while ignoring mobile units and the linked endpoints.

Marsfall: Origins
Oct 3, 2026
Development diary

Fixed fog leaking into inventory previews

Equipment previews retain their own lit materials instead of inheriting the world fog silhouette.