Built in public,entry by entry.
Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.
218 entries · 6 projects

Added AR-4 attachment slots and a mounted flashlight
Two rifle slots support saved attachments, carried weight and a default T-toggle muzzle light.

Improved seated combat and vehicle exits
Hostile contact stops the vehicle, seated aiming has a penalty, and safe combat exits cost30TU.

Lowered direct-control camera framing
The selected soldier stays slightly below center while walking, rotating and zooming.

Added a driving dashboard and Shift boost
Live vehicle gauges accompany temporary boost, its sound and increased fuel consumption.

Added seven Techno Horror variants
Native night creatures add distinct bodies, attacks, leap and laser behavior, and persistent corpses.

Added traveling worm warnings and a concrete buffer
Approaching worms leave buried sand wakes; warnings allow escape and concrete protects a surrounding strip.

Grounded lightning strikes at their actual impact position
Forks meet the ground with a synchronized flash, debris and native crack/thunder layers.

Added a scrollable, cancelable production grid
Job thumbnails show progress and status, and clicking one cancels that exact job.

Added aligned wind fronts and directional shelter
Longer, gentler wind fronts use matching haze and particle motion, with shelter behind substantial terrain and structures.