Magicka.Games / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Marsfall: Origins
Oct 4, 2026
Development diary

Added right-click repairs and Alt queues

Engineers select with left-click, repair with right-click and append work with Alt-right-click.

Marsfall: Origins
Oct 4, 2026
Development diary

Improved concrete expansion and builder clearance

The Core gets an initial pad, new slabs connect to existing concrete, and builders can walk clear of their work.

Marsfall: Origins
Oct 4, 2026
Development diary

Added optional nearby weapon pickup

An opt-in toggle lets idle infantry collect compatible nearby weapons into empty slots outside combat.

Marsfall: Origins
Oct 4, 2026
Development diary

Added sixteen-seat building garrisons

Infantry can board and leave Core and Barracks while production remains available.

Marsfall: Origins
Oct 4, 2026
Development diary

Added the Bastion Heavy Transport

A twelve-seat enclosed transport combines a tougher chassis, a roof machine gun and individual disembarkation.

Project Feathers
Oct 3, 2026
Development diary

Added staged dragonfly takeoff and pitched flight

Deploy resting wings, lift into a low hover, then steer with body pitch and redirected thrust.

Project Feathers
Oct 3, 2026
Development diary

Made the dragonfly camera follow body pitch

Tight-flight tracking sits behind the creature and follows climbs and dives.

Project Feathers
Oct 3, 2026
Development diary

Added Opal, a detailed dragonfly

A separate dragonfly with segmented anatomy, compound eyes, veined wings and distance-aware fine hair.

Just to Survive
Oct 3, 2026
Development diary

Added terrain-aware automaton footsteps

Mechanical contacts follow traveled distance and alternate feet, with distance-limited sound.