Magicka.Games / Developer Diary

Built in public,entry by entry.

Every production note from across the studio, ordered newest to oldest: experiments, technical decisions, art direction, and playable milestones.

218 entries · 6 projects

Marsfall: Origins
Oct 5, 2026
Development diary

Added barracks healing and garrison recruitment

Barracks heal occupants and can deploy new recruits directly into their sixteen-seat garrison.

Marsfall: Origins
Oct 5, 2026
Development diary

Expanded silo storage and partial deliveries

Each completed Silo adds 2,500 shared storage; Harvesters can deliver partial loads to Silos or Processors.

Marsfall: Origins
Oct 5, 2026
Development diary

Added left-click Engineer boarding

Eligible infantry board carriers and garrison buildings with left-click while selection and repairs remain distinct.

Marsfall: Origins
Oct 5, 2026
Development diary

Added a saved Mend toggle for medics

Medics can automatically seek wounded infantry nearby, with manual healing available when automatic care is off.

Project Feathers
Oct 4, 2026
Development diary

Added hotkey cycles for the new creatures

Keys4,5 and6 cycle the new fox, butterfly and dragonfly alongside the existing variants.

Project Feathers
Oct 4, 2026
Development diary

Added Aurelia with a fuller distant coat

A new fox has revised face details, hair grooming and coat loft across camera distances.

Project Feathers
Oct 4, 2026
Development diary

Added Sylph, a layered butterfly

A separate reference-based butterfly uses the existing launch, landing and movement controls.

Just to Survive
Oct 4, 2026
Development diary

Fixed invisible tree barriers and softened flashlight spill

Bounded tree clearance restores open paths, while wider flashlight beams illuminate the ground near the survivor.

Just to Survive
Oct 4, 2026
Development diary

Added rain, wind and night vehicle lighting

Rain and wind join bounded vehicle lights, lit tracks and reduced deep-night dust.